AI Insights · Timothy · July 2022
Top Educational Games on iOS in South Africa: Q2 2022 Performance
Discover the performance of the top 5 educational games on iOS in South Africa during Q2 2022, with insights into their weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 educational games on iOS in South Africa showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Lingokids - Play and Learn, published by Monkimun Inc, experienced fluctuations in its weekly revenue, starting at around $3K in late March and peaking at approximately $4.2K in the first week of April. By the end of June, revenue settled at around $3.3K. Weekly downloads saw a significant increase from 320 in late March to over 1.1K in mid-June, while active users grew from 875 to 1.6K over the same period.
Reading Eggs - Learn to Read by Blake eLearning maintained a relatively steady revenue stream, beginning at $4.1K in late March and peaking at $5.2K in late April. Downloads fluctuated slightly, starting at 357 and ending at 382 by the end of June. Active user numbers saw minor changes, starting at 3.3K and ending the quarter at 3.2K.
Minecraft Education from Mojang showed minimal revenue generation, with only sporadic revenue spikes of $27, $30, $9, and $5 at different points in the quarter. Downloads ranged from 188 to 348, showing no significant trend. Active users remained stable, with minor fluctuations between 466 and 638.
Khan Academy Kids, published by Khan Academy, did not generate any revenue during the quarter. Downloads started at 104 in late March and peaked at 427 in mid-June. Active users increased from 778 to a peak of 1.2K in mid-June before ending the quarter at 1.1K.
GogoMath: Grades K-6 Learning by Learn For Fun Limited saw its revenue peak at $483 in early April before settling at around $187 by the end of June. Downloads started at 348 in late March but decreased to 136 by the end of the quarter. Active users showed a slight upward trend, beginning at 220 and ending at 297.
These insights provide a snapshot of the educational game market on iOS in South Africa for Q2 2022. For more detailed analytics and insights, visit Sensor Tower.